Friday, December 07, 2007

Crunch Time!!



Well we are now in serious Crunch Time! With 4 weeks left before submitting our Demo World to MV. We are adding content daily and working well into the morning hours. I have been working on particle systems recently. It seems it's another hat I have to wear to fill a vacant hole on our team. No worries though as I loved doing them in college and could use a refresher course. So far we've added some default ones that came with the engine. I will be attempting to modify the rain emitter to something that fits our world better. I guess it's time to dust off my 3dsmax Bible! *cough* *cough* I have been and will continue to work on http://www.infernalworld.net/ as well so keep an eye for updates there! Added our new logo and color scheme to the forums so make an account as we will most likely add you to Alpha if your a fan early!

Friday, November 16, 2007

Demo World



Phase 1 of our demo world is now integrated onto our server. We are getting our textures mixed up importing from PNP Terrain Generator into MV Engine. After some toil we have resolved this issue and are moving on. Currently 3/4 quadrants are completed in max. Once the terrain is finished we will be adding content. Mainly a simple questline and foilage. We have given ourselves a Dec 15th internal deadline to have all content in this world and ready for polishing. This will give us 3-4weeks to make sure this looks as good as possible for submission to the MV team. Our hope is to be one of the top 6 developers for this platform and solidify a spot at this coming years GDC. In other areas of development we have had some issues with our 2D Art Team and stepping up production. I am spending alot of time reworking the structure of this team to be on pace with the others in all areas of communications and submission of work. After this restructure I will be actively recruiting members to secure a quality 2D Team. Alot of my time on this project has been recruiting and sometimes finding passionate people can be difficult. On a side note I have begun working on our template for infernalworld.net we plan on having this and the forums up and running very soon so check it often. Alot of progress has been made and the fun stuff is starting to happen so I can't wait to get back into Design of Infernal World. Alpha 1 starts Feb 21st shoot me an email if your interested in testing. /bow

Friday, October 26, 2007

Home Stretch




I know it has been awhile since my last posting and I hope to post more in the future. We have been very busy getting our pipelines in order. After much headache we now have an established pipeline for adding assets to our demo world. Soon we will be polishing all of our 3D content and adding it to our server. Due to the limitations of the MV engine we have had to revamp design more than a few times. We have designed our first zone, environment, npcs, boss, pc, and storyline. Almost all 3D content is finished and in the engine. We are planning for this to be completed on January 1st so MV can log into our server and see what we have. MV is only accepting the top 6 teams for the show floor of GDC in February, and we plan on being one of them. In the meantime we are gearing up for Alpha 1 on February 1st. This will entail all gameplay and systems. We are going over our battle system and setting up an Open RPG server to test our classes and numbers. We plan on assessing gameplay often and early during this project so our design revolves around it. Please wish us luck! GDC here we come!

Monday, August 20, 2007

Update!



Well I took a small break from updating the site to get our Design Team started on mapping out our story line for "Infernal World". After some solid research regarding writing for games I believe I have a much firmer grasp on how to attack it. We always had a rough outline of the story line just nothing concrete. I wish we had done this sooner as we may of bypassed some of the initial design problems we have encountered. Now that the templates are in place I am returning to the website and should be have it finished by the end of the month. Also, our new IRC channel is in place on our new SERVER! We finally have an integrated chat system for all our members. We will have Multiverse up by months end and soon our first demo world. Everyone on the Team is extremely excited. Stay posted! I am currently finishing up recruiting our final spots for 3D Environment and Character Modelers. After that we will be a full 40 person Team. All in all, September will be a VERY busy month and we look forward to every minute of it. See you then! ^^

Saturday, July 21, 2007

We're Back!



Well as you can see we are finally back after having been gone for some time. I spent a large amount of this time getting our Teams up to full capacity. So far we are at 33 members and rounding out the final spots of our teams. Our virtual network is almost complete and our main server is up and operational. We were recently invited to Multiverses' closed beta servers to test our connection and establish our Demo world. Currently we are designing, drawing, modeling, animating, and making sound for our first world. This world is where we will test our overall gameplay for "Infernal World" We want this to be ready for GDC in February of '08 Once there, we will be showcasing our game alongside other developers for MV. Currently I am working on our websites with our Interface Designer, Peter Chanthasena, so far so good. Much more updates to come! Oh btw it's good to be back! woohooo!