Well ALOT has happened since last years GDC. We left with a ton of positive feedback. A great review from MMORPG.COM and some excellent leads for VC. We continued to build for the Multiverse platform but began to outgrow the technology. The feedback we were continually getting from VC was they wanted to see more gameplay. We could not accomplish this with the current iteration of MV so we looked for another engine to showcase our combat. This led us to Simutronics and the Hero Blade. In late July we were given access to their technology for 30days. We traveled to St Louis for 4 days of training and began to build our first zone along with combat using the DnD 4th Edition ruleset.
Friday, January 16, 2009
Post GDC!
Well ALOT has happened since last years GDC. We left with a ton of positive feedback. A great review from MMORPG.COM and some excellent leads for VC. We continued to build for the Multiverse platform but began to outgrow the technology. The feedback we were continually getting from VC was they wanted to see more gameplay. We could not accomplish this with the current iteration of MV so we looked for another engine to showcase our combat. This led us to Simutronics and the Hero Blade. In late July we were given access to their technology for 30days. We traveled to St Louis for 4 days of training and began to build our first zone along with combat using the DnD 4th Edition ruleset.